Blood of Mages
Blood of Mages PoE2 v0.5.0 · Return of the Ancients

Blood of Mages · Reference Codex

Return of
the Ancients

Path of Exile 2 · v0.5.0 · Launches 29 May 2026

Patch Notes
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League Launch
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Return of the Ancients

Path of Exile 2 · Patch 0.5.0


The Runes of Aldur league launches 29 May 2026, with patch notes releasing 21 May 2026. This codex covers all confirmed and datamined content for v0.5.0, sourced from the official reveal stream, ZiggyD Q&A with Jonathan Rogers and Mark Roberts, the official press kit, and PoE2DB.

Confidence tiers: Confirmed official source  ·  Datamine PoE2DB  ·  Inferred reasoned extrapolation  ·  Speculation unverified

Timeline


DateEvent
2026-05-21 Patch Notes Released
Official 0.5.0 patch notes published.
Confirmed
2026-05-29 Launch — Return of the Ancients
Path of Exile 2 patch 0.5.0 "Return of the Ancients" goes live. Trade league and SSF available at launch.
Confirmed
Uhtred, the Stardrinker

Runes of Aldur

League Mechanic


The Runes of Aldur league introduces Ezomyte runesmithing as a core crafting system. Collect runes from league encounters and socket them into weapons and armour for layered stat bonuses. A total of 160 runes Confirmed are available.

Each rune has a base effect and a Bonded effect — Bonded modifiers activate only when conditions are met, or via the Shaman's Wisdom of the Maji ascendancy notable.

Key NPCs Confirmed

Farrow is a young blacksmith who introduces the Ezomyte rune smithing mechanic and serves as the player's primary guide throughout the league. He maintains a Rune Crafting Book that records all discovered rune options, removing the need to memorise recipes. Farrow later meets Dannig (an authentic Kalguuran Rune Smith) and joins the Kalguuran expeditions, merging ancient Ezomyte knowledge with modern Kalguuran techniques.

Alith is a Keeper of the Flame who recruits the player into the order — she does not replace the Keepers.

Crafting Masters Confirmed

Doryani Eternal Empire
Hilda Mercenary
Jado Kalguuran
Madox Elder / Boss

Runic Alloys (Reforging Currency)

Runic Alloy Confirmed — Reforges a socketed rune, randomly re-rolling all of its modifiers. The primary reforging currency of the Runes of Aldur league — analogous to an Orb of Alteration.
Imbued Alloy Inferred — Reforges a rune, producing enhanced modifier values or preserving one existing modifier during the reforge. An upgraded tier of reforging compared to Runic Alloy. ⚠ Confirmed in Q&A as a distinct reforging tier — exact lock-and-reroll mechanic inferred from name.
Expansive Alloy Inferred — Reforges a rune and adds one additional modifier beyond its normal maximum, expanding the rune's total modifier count. ⚠ "Expansive" name strongly implies modifier-count expansion — exact increase unconfirmed pre-patch.
Swift Alloy Inferred — Reforges a rune with outcomes weighted toward speed and movement modifiers (attack speed, cast speed, movement speed, projectile speed). ⚠ Bias mechanic inferred from "Swift" naming — confirmed as a specialised reforging tier.
Mystic Alloy Inferred — Reforges a rune with outcomes weighted toward spell and elemental modifiers, favouring caster-oriented results. ⚠ Bias mechanic inferred from "Mystic" naming — confirmed as a specialised reforging tier.

Special Runes

Olroth's Legacy Confirmed

Destroy a unique item to extract its unique rune. The rune can be traded or socketed — major crafting economy mechanic.

Masterwork Rune Confirmed

Upgrades a rune past its normal cap. Tradeable.

Weapon Leech Runes Confirmed

RuneMartial WeaponWand / StaffArmour
Lesser Body Rune Leeches 2% of Physical Damage as Life +25 to maximum Energy Shield +20 to maximum Life
Lesser Mind Rune Leeches 1.5% of Physical Damage as Mana +30 to maximum Mana +15 to maximum Mana
Body Rune Leeches 2.5% of Physical Damage as Life +30 to maximum Energy Shield +30 to maximum Life
Mind Rune Leeches 2% of Physical Damage as Mana +40 to maximum Mana +25 to maximum Mana
Greater Body Rune Leeches 3% of Physical Damage as Life +35 to maximum Energy Shield +40 to maximum Life
Greater Mind Rune Leeches 2.5% of Physical Damage as Mana +50 to maximum Mana +35 to maximum Mana

Runic Support Gems

Runic Infusion Confirmed

Attacks cost +20% of maximum Ward as additional cost; grant +25% of Ward cost as added physical damage.

Concussive Runes Confirmed

Trigger Runic Shockwave on Heavy Stun. Requires Ward to fire.

Idols

Idols are Augments fashioned by the Azmeri — socketable and equippable. The Spirit Walker's Idolatry notable grants bonuses per equipped Idol. The Shaman's Wisdom of the Maji unlocks Bonded modifiers on both Runes and Idols. Confirmed

Kalguuran skill gem

Kalguuran Skills

25+ new skills — Runic Ward as a resource


Kalguuran skills draw on Ward as a resource rather than Mana, using the Runic Ward mechanic introduced with the Runes of Aldur league.

Confirmed 25+ Kalguuran skills confirmed. The 4 skills below have detailed pre-launch data — full skill list and stats available in patch notes (21 May 2026).

Triskelion Cascade

Confirmed Spell · Buff · Duration
Cost: 20 Ward · Cast: 0.45s · CD: 1s base + 800% of empowered skill cast time

Tap into the Triskelion Flame to Empower the next area spell you cast. The Empowered Spell centres on your location and targets six additional areas in a Triskelion pattern.

  • 800% of Empowered Skill's cast time added to cooldown
  • Empowered Skill has 40% less area of effect
  • Empowered Skill deals 30% less damage
  • Maximum Buff duration 4 seconds

Frostflame Nova

Confirmed Spell · AoE
Cost: 93 Ward

Wave that leeches onto Ignited enemies, converting the leech into simultaneous freeze and burn.

  • Leeches onto Ignited enemies
  • Converts leech to simultaneous freeze + burn

Hollow Shell

Confirmed Spell · Buff · AoE · Nova
Cost: 100% of Runic Ward · Cast: 0.60s

Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.

  • Spends 100% of Runic Ward
  • Allies gain Guard equal to 35% of Ward spent
  • 3 metre pulse radius
  • 6 second Guard duration

Mark of Repulsion

Confirmed Spell · Mark
Cost: 15 Ward

Apply a mark that triggers an explosion and knockback when the enemy reaches the ailment threshold.

  • Triggers explosion + knockback at 200% ailment threshold
Spirit Walker ascendancy art

Spirit Walker

Huntress Ascendancy · New in 0.5


The Spirit Walker is the second Huntress ascendancy, built around three Azmeri companion spirits: Owl, Stag, and Bear. Each spirit type has its own notable and enhancement node. Sylvan's Effigy removes the one-companion-per-type cap and adds a Wolf companion.

Primal Bounty Datamine
  • Owl companion fires additional projectiles
  • Owl companion projectiles have increased speed
  • Owl companion attacks deal more damage

⚠ Discovered via PoE2DB — stat lines confirmed, exact numeric values unconfirmed pre-patch.

The Mhacha's Gift Datamine
  • Owl companion's support aura has increased effect
  • Owl companion grants nearby allies increased attack speed and cast speed
  • Owl companion aura has a larger radius

⚠ Discovered via PoE2DB. "Mhacha" is an Azmeri spirit of swift counsel — exact aura values unconfirmed pre-patch.

Vivid Stampede Confirmed
  • Stag companion Rush deals more damage
  • Stag companion Rush has reduced cooldown
  • Stag companion has increased movement speed

⚠ Node confirmed in Q&A reveal — specific values (damage %, cooldown reduction) not stated.

The Morrigan's Guidance Confirmed
  • Your Stags become more aggressive, leaping towards enemies

⚠ Brief omitted the leap specificity.

Wild Protector Confirmed
  • You gain Armour based on the Bear companion's maximum Life
  • Bear companion taunts nearby enemies periodically
  • Bear companion has greatly increased maximum Life

⚠ Defensive synergy confirmed in Q&A — exact Armour scaling coefficient unconfirmed pre-patch.

The Catha's Balance Datamine
  • All companion types (Owl, Stag, Bear) gain a portion of your weapon damage
  • Companion weapon damage scaling applies to both attacks and skills

⚠ Discovered via PoE2DB. "Catha" is an Azmeri spirit of equilibrium — exact damage % unconfirmed pre-patch.

Sacred Unity Datamine
  • Grants a stacking bonus for each distinct companion type currently active
  • Bonus is maximised when all three types (Owl, Stag, Bear) are active simultaneously
  • Each active companion type contributes to the stack independently

⚠ Name may be "Sacred Wisps" — ambiguous in PoE2DB. Exact bonus type (damage, defence, or utility) unconfirmed pre-patch.

The Natural Order Datamine
  • Capstone notable — grants a significant combined benefit from all three companion spirits
  • Likely enables a unique cross-spirit interaction not available from individual path nodes
  • Exact mechanics unconfirmed — update after patch notes (21 May 2026)

⚠ Name unconfirmed — not in either official transcript. Likely datamined. Specific stats unknown pre-patch.

Idolatry Confirmed
  • Grants a bonus for each Idol currently equipped
  • Scales with the number of active Idols — incentivises filling Idol slots
Genesis Tree — Shaman homeland

Shaman

Druid Ascendancy · New in 0.5


The Shaman ascendancy channels Rage and elemental adaptation. It synergises with the Runes of Aldur league via Wisdom of the Maji, which unlocks Bonded modifiers on Runes and Idols.

Turning of the Seasons Confirmed
  • Enemies in your Presence have Exposure
  • Gain 10% of Damage as Extra Damage of a random Element
Bringer of the Apocalypse Confirmed
  • Grants Skill: Apocalypse
Druidic Champion Confirmed
  • Every 2 Rage also grants 1% more Spell damage
Reactive Growth Confirmed
  • 10% less Elemental Damage taken
  • Adapt to the highest Elemental Damage Type of each Hit you take
  • 10% less Damage taken of each Elemental Damage Type per matching Adaptation
  • Maximum 3 Adaptations
Avatar of Evolution Confirmed
  • 5% of Physical Damage taken as Cold Damage
  • 5% of Physical Damage taken as Fire Damage
  • 5% of Physical Damage taken as Lightning Damage
  • Adaptations have a duration of 5 seconds
  • Double Adaptation Effect
Furious Wellspring Confirmed
  • No Inherent loss of Rage
  • Regenerate 6% of your maximum Rage per second
  • Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
  • Skills have +5 to Rage cost
  • +7 to Maximum Rage
Sacred Flow Confirmed
  • +40 to Spirit for each of your empty Charm slots
Wisdom of the Maji Confirmed
  • Gain the benefits of Bonded modifiers on Runes and Idols

⚠ Bonded modifiers on Runes and Idols are normally exclusive to Shaman

Atlas endgame fortress

Endgame

New systems, reworks, and pinnacle bosses


0.5.0 delivers the most expansive endgame of any PoE2 launch to date: a 400+ node Atlas passive tree, four reworked league mechanics each with new or reworked pinnacle bosses, a brand-new endgame activity (Ocean Expedition), and the first-ever challenge system in Path of Exile 2.

Mechanics at a Glance Confirmed

Ocean Expedition New

Collect 50 Runic Splinters → enter the Kalguuran Tomb. Pinnacle: Uhtred, the Stardrinker. 9 expedition area variants.

Delirium — The Raven & the Hare Rework

Depth bar, purple and red mirror shards, Grand Mirror fruit crafting. Pinnacle: Tangmazu → drops Reliquary Key. 20+ instilled notables, Potent Emotions jewels.

Breach — Waking the Dreamer Rework

Tul & Esh now act as gatekeepers to pinnacle Xesht. Breach Splinters stack to 300.

Ritual — An Audience with the King Rework

Fragment converts to 100 Petition Splinters. Boss: The King's Bride.

Abyss — Well of Souls Rework

Pinnacle Kulemak summons Amanamu, Kurgal & Ulaman. Uber form confirmed. Access: Kulemak's Invitation.

Atlas Passive Tree New

400+ nodes — full tree data available in patch notes (21 May 2026).

Challenges Confirmed
  • 8 challenges total
  • Reward: Knight of Aldur Armour Set — pieces unlock progressively (first piece at 2 challenges, full set at 8)
  • Completing all 8 challenges also rewards a hideout statue
  • First ever challenge system in Path of Exile 2
Uhtred the Stardrinker boss encounter

Ocean Expedition

Collect Runic Splinters from expedition encounters, then spend 50 at the Realmgate to enter the Kalguuran Tomb.


Confirmed

  • Runic Splinters drop from expedition encounters (stack to 300)
  • Spend 50 Runic Splinters at the Realmgate to access Kalguuran Tomb
  • Separate from classic Expedition (which uses Exotic Coinage and existing faction NPCs)
  • Expedition areas include: Kalguuran Tomb, Barren Atoll, Bleached Shoals, Lush Isle, Frigid Bluffs, Scorched Cay, Smuggler's Den, Hidden Aquifer, Sulphur Mines

Bosses

  • Medved (named boss)
  • Uhtred, the Stardrinker (pinnacle)

⚠ Do not confuse with classic Expedition (Dannig/Gwennen/Rog/Tujen factions). Uhtred, Covetous Traitor is the EXISTING Rog-faction boss.

Delirium — The Raven Trickster

Delirium — The Raven and the Hare

Expanded Delirium system with depth bar, mirror shards, and a new pinnacle boss Tangmazu.


Confirmed

  • Official name is "The Raven and the Hare" (brief incorrectly said "The Hare and the Raven")
  • Depth bar accumulates as you push further into Delirium
  • Purple mirror shards and red mirror shards
  • Grand Mirror fruit crafting item
  • Simulacrum trigger via Simulacrum Splinter (stack 300)
  • Tangmazu is the new pinnacle boss — drops Tangmazu's Reliquary Key
  • Potent Emotions jewel crafting
  • 20+ instilled notables

Pinnacle: Tangmazu (new pinnacle)

Breach — Esh cinematic

Breach — Waking the Dreamer

Tul and Esh now gate access to Xesht (pinnacle). New Genesis Tree crafting system uses Wombgifts from Hiveborn enemies.


Confirmed

  • Official name is "Waking the Dreamer"
  • Tul and Esh are NOT the pinnacle — they are gatekeepers to Xesht
  • Xesht remains the Breach pinnacle boss
  • Breachstones and Breach Splinters (stack 300) used for access
  • Marshal of Xesht — elite Hiveborn variant; the most dangerous foe Breach can spawn; drops Wombgifts
  • Genesis Tree crafting: deposit Wombgifts harvested from Hiveborn enemies, fertilise with Hiveblood to birth random rare jewellery (amulets, belts, rings) or eventually Breachstones
  • Atlas nodes available to control which Wombgift types you receive from Breach encounters
BossRole
TulGatekeeper to Xesht
EshGatekeeper to Xesht
XeshtPinnacle boss
Marshal of XeshtElite Hiveborn — drops Wombgifts
Genesis Tree Crafting Confirmed

Hiveborn enemies drop Wombgifts. Deposit them into the Genesis Tree and fertilise with Hiveblood to birth random rare jewellery (amulets, belts, rings) or eventually Breachstones. Atlas nodes let you influence which Wombgift types drop.

Aoife performing the Ritual

Ritual — An Audience with the King

Expanded Ritual with a full quest line through the Wildwood, a new pinnacle boss, and a light/darkness arena mechanic.


Confirmed

  • "An Audience with the King" is the fragment item name — right-clicking creates 100 Petition Splinters
  • Djinn Barya remains the Trial of Sekhemas access item (separate system)
  • Aoife — a lost spirit — appears after your first Endgame Ritual and guides you into the Wildwood
  • Inside the Wildwood, spirits can take physical form; Aoife has been bound there by the King in the Mists
  • Ritual quest line: follow Aoife's guidance through the Wildwood, reach and kill the King in the Mists, free Aoife
  • Pinnacle boss fight takes place underground with a light/darkness mechanic — bring spirit entities to interact with the light
  • The King in the Mists is repositioned from a campaign side boss to the Ritual pinnacle (with entirely new skills)

⚠ Brief referred to this as "Audience with the Queen" — correct name is "An Audience with the King". Aoife is the Ritual quest NPC.

Abyss Remnant creature

Abyss — Well of Souls

Kulemak, a new entity, is the Abyss pinnacle — accessed via Kulemak's Invitation to the Well of Souls.


Confirmed

  • Kulemak is the entity behind the Well of Souls
  • Accessed via "Kulemak's Invitation" item
  • Kulemak summons Abyss commanders Amanamu, Kurgal, and Ulaman during the fight
  • Has an uber form (confirmed via voice lines)
  • "Something awaits you in the Well" — Kulemak's Invitation flavour text
Access: Kulemak's Invitation
Atlas passive skill tree

Atlas Passive Tree

400+ nodes confirmed


Confirmed Full tree node data unavailable until patch notes (21 May 2026).

The Immortal Son

Unique Items

15 items — hover any card for the full PoE-style tooltip


Stats sourced from PoE2DB. Datamine entries are pre-launch and may shift in the patch notes (21 May 2026).

The Ordained
The Ordained
Grand Spear · Spear
Datamine
Periphery
Periphery
Heartwood Shortbow · Bow
Datamine
Ironbound
Ironbound
Warden Bow · Bow
Datamine
Sylvan's Effigy
Sylvan's Effigy
Stoic Sceptre · Sceptre
Datamine Spirit Walker
Twisted Empyrean
Twisted Empyrean
Aberrant Sledge · Two Hand Mace
Datamine
Brutus' Lead Sprinkler
Brutus' Lead Sprinkler
Morning Star · Two Hand Mace
Datamine
Serle's Grit
Kalguuran Forgehammer · Two Hand Mace
Datamine
Liminal Coil
Liminal Coil
Twisted Wand · Wand
Datamine
The Raven's Flock
The Raven's Flock
Perching Staff · Staff
Datamine
Eventide Petals
Eventide Petals
Veridical Chain · Amulet
Datamine
Horror's Flight
Horror's Flight
Engraved Bracers · Gloves
Datamine
The Unleashed
Revered Vestments · Body Armour
Datamine
Voices
Voices
Sapphire · Jewel
Confirmed
Mageblood
Heavy Belt · Belt
Confirmed
Vruun's Aftermath
Unknown · Lineage Support
Inferred

Balance & Reworks


rework Leech Confirmed

Paradigm-shift rework — single-source cap, and leech calculation now based on damage dealt cap.

  • Only one leech source applies at a time (single-source cap)
  • Leech amount is now calculated against a damage cap
  • Major impact on attack builds that relied on stacking multiple leech sources
nerf Ghost Dance (Evasion/ES node) Confirmed

Ghost Dance specifically nerfed, not just a general ES slight nerf.

  • Ghost Dance passive nerfed significantly
  • General ES adjustments also present but Ghost Dance was called out specifically

⚠ Brief generically said "ES slightly nerfed" — the specific target is Ghost Dance

rework Companion builds Confirmed

Full companion build overhaul beyond just Tame Beast changes.

  • Tame Beast: Wisp duration 8–11.8s (scales with gem level)
  • Tame Beast: Retains 4 monster modifiers
  • Tame Beast: Hinder applies 30% movement speed reduction on ensnared beast
  • Tame Beast mana cost: 22–99
  • Tame Beast level mismatch confirmed — GGG says "we have a solution"
  • Overall companion system overhauled beyond Tame Beast alone
rework Huntress Class Passives Confirmed

Several Huntress passive tree nodes updated — Projectile Damage converted to Attack Damage in multiple places.

  • "10% increased Projectile Damage" → "10% increased Attack Damage" (multiple nodes)
  • "8% increased Projectile Damage" → "8% increased Attack Damage"
  • "15% chance to Pierce / 15% increased Projectile Damage" → "30% increased Melee Damage if dealt Projectile Attack Hit recently"
  • "33% increased Damage vs Ailment enemies" → "+30 Accuracy, 10% increased Accuracy"
  • Attack speed nodes adjusted
rework Ascendancy Trials Confirmed

Existing two trials being improved; third ascendancy trial is "coin flip" for 1.0.

  • Trial of the Sekhemas and Trial of Chaos both receiving improvements
  • Third ascendancy trial design is uncertain — described as "coin flip" for whether it ships at 1.0
rework Defence Systems (Armour / Evasion / Deflection) Confirmed

Broad defence rework: deflection equation revised, armour/evasion passive notables buffed, hybrid nodes added, Ghost Dance specifically targeted.

  • Deflection equation revised — was "too rewarding for very little investment"
  • Armour and Evasion notable passives were "hyperconditional" and many didn't even grant armour or evasion — being buffed
  • New hybrid armour/evasion nodes added to the passive tree
  • Ghost Dance specifically nerfed — the differential between pure evasion and evasion + 1k ES was too large
  • All defensive base types buffed from Act 3 onwards

⚠ Ghost Dance is the most prominent change but is part of a broader defensive system overhaul. QA transcript: "the deflection equation is honestly kind of not good enough."

rework Map Portals & Revive System Confirmed

Portal loss formula changed to −1 per 2 modifiers; Atlas tree and crafting master provide additional revives.

  • Revised formula: −1 portal per 2 map modifiers (previously −1 per 6)
  • Atlas passive tree includes nodes that grant additional map revives
  • Crafting master provides one additional revive
  • One Atlas node option removes all revives entirely (for challenge/reward builds)

⚠ QA transcript: "we now have it be minus one portal per two modifiers... Atlas nodes and the master for additional revives."

rework Temple of Atzoatl (Incursion) Confirmed

Temple snaking strategy removed; temple gains its own in-dungeon meta-progression separate from the Atlas.

  • Snaking strategy fixed: rooms that would disconnect the temple now become empty connector rooms instead of being deleted
  • GGG: current snaking results in "1,000% unacceptable levels of item drops" — fix ships in 0.5
  • Temple now has its own in-dungeon meta-progression (tablet, tree, quest line unlocked by killing architects)
  • Temple does not have an Atlas active mechanic — the dungeon itself is the content loop

⚠ QA transcript lines 2786–2814. Temple going core with Incursion was separately confirmed.

buff Rogue Exiles — Nemesis System Confirmed

Rogue Exiles significantly buffed and gain a nemesis mechanic: defeated exiles can retreat and return to hunt you in adjacent maps.

  • Nemesis system: a defeated Rogue Exile may retreat to an adjacent map and return to fight you again
  • Atlas nodes allow specialising into Rogue Exile hunting grounds with multiple exiles hunting rare beasts
  • Exiles made significantly more powerful ("more substantial") — less of a pushover in endgame
  • GGG note: "The patent has expired" — reference to PoE1 Nemesis league mechanic

⚠ QA transcript lines 3877–3880. Reveal transcript lines 627–699.

Official Build Planner

QoL Features


Build Planner Confirmed

Download a build guide file from content creators. The file appears in the game client showing Passive Tree nodes, Ascendancy points, Skill Gems, and more. File format spec available at pathofexile.com/developer/docs/game#buildplanner.

Fragment Stash Tab Confirmed

Dedicated stash tab holding up to 5,000 of each fragment type. Supports public listing for trade. Holds all 0.5.0 fragments: Runic Splinters, Breach Splinters, Simulacrum Splinters, Petition Splinters — plus existing items including Djinn Barya, Kulemak's Invitation, An Audience with the King, and Precursor Tablets.

Atlas Search & Filtering Confirmed

New search and filter functionality for the 400+ node Atlas passive skill tree. Quickly locate and highlight specific nodes across the full tree without manual scrolling — essential for navigating the expanded endgame tree.

Idol System Confirmed

Idols are Azmeri-fashioned Augments that can be socketed into dedicated Idol slots and equipped. The Spirit Walker's Idolatry notable grants bonuses based on the number equipped. The Shaman's Wisdom of the Maji unlocks Bonded modifiers on both Runes and Idols.

Trade League & SSF at Launch Confirmed

Both Trade league and Solo Self-Found are available from day one of the 0.5.0 launch on 29 May 2026. No staggered rollout.